Release & Launch Manager — games and live-service platforms
Release readiness is not certainty. It is an accountable decision about which risk to accept, under what conditions, with the right owners and recovery options in place.
I coordinate release readiness across technical and operational teams, turn incomplete signals into controlled decisions, and communicate the accepted risk clearly enough for teams to act.
Based in Indonesia (UTC+7). Available for international remote opportunities and open to employer-supported relocation.
- 8+ live-service launches in the past yearOwned readiness across launches spanning indie through AAA-scale contexts.
- 7+ years at AccelByteProgressing through technical documentation, technical project management, technical production, and release/launch ownership. Career chronology.
- Launch monitoring & incident commandLaunch monitoring across my own dashboards built in Grafana, alerting, and cross-team coordination — plus incident command when a launch or release calls for it.
- Faster evidence, same validationGathering the data for a launch report used to take up to three days; AI-assisted, it's typically down to about half a day — every conclusion still goes through the same manual cross-check before it's used.
Case Studies
A curated view of how I own delivery, turn launch data into an accountable read, and respond when a correct process still produces a difficult outcome. The operating approach also reflects lessons earned through real delivery, including mistakes and misjudgments that changed how I handle the next release.
Professional cases are real experience generalized to protect confidentiality. Representative cases are built from recurring real patterns to show a decision pattern. Every case is labelled.
Owning a AAA Live-Service Delivery, End to End
A real, anonymized account of owning delivery and integration for a AAA live-service launch, including coordinating mitigation and communication during a live issue.
Reading a Launch by the Numbers — AI-Assisted, Human-Validated
A real, anonymized account of using AI assistance to make launch reporting faster and more repeatable while keeping every conclusion under human validation.
A Release That Went Wrong — and What I Owned
A representative release passes every checklist, then PC players hit a live issue because a service configuration was validated only through the console path.